One Hundred Thousand Games
& collect
Fusing art, design and the experience of a game, Centomila Giochi (One Hundred Thousand Games) takes the genre of first-person shooter games with their point-of-view aesthetic, but replaces its environments with ever-changing exhibitions of art, design, architecture and fashion.

Instead of the usual negative interactivity (shoot ’em up), in Centomila Giochi there is an exchange of "inspiration bubbles" between moving canvases and players. This is an online game (no download needed) with unlimited levels. (C) Mario Gagliardi Design 2016.

Move mouse to change direction, press ↑ to go forward, click to shoot - play now at http://penccil.com/giochi
share One Hundred Thousand Games
penccil.com/gallery.php?show=11964
  Inspirations.  
Gravity Sketch
CoBrA Magazines
Fashion 4.0
The e-scooter Boom
The rise of active wear
Jonathan Ive leaves Apple
Abstract Form
Essential Water: Visual prototyping with signed distance functions
The Venice Pavillon
Generative Botany
Creative Changemakers & Future City
The Persona Project
Blacker Box
MG Font
Stories of the Future
Alessandro Mendini 1931-2019
VAW
MAJI
Pieter Bruegel
Typography
Digital Biology
Podchain: Blockchain for intelligent transport
Future City - Fashion
Territorium: Ars - Techne-Krafts-Cosmovisión
Future City - Fashion, Food, Transport
Writing & Design
WRECK--Regeneration Experiment of Wasted Daily-use Ceramics from Chaozhou, China
Time
The loft bar
Low cost urban transport
Design expressions for an AI assistant
Hybrid urban scooter
Omnidirectional Speaker
Multifunctional tableware
An organic structure for bikes: More stability with less material
A storytelling mirror with emotion detection
Cooking with technology, emotion and myth
Emotional drones
Aura: Clouds of Knowledge
Emotional Personal Assistant
also:
Holodeck
Mechanical Suprematist
Immersive sketch
The shape of clouds
Thames & Hudson
Emoji Superhighway
Art Driver
Soft robots with shape memory and perovskite cells
Semantic Space Invaders
Black Box. A Cabinet of Robotic Curiosities
Cellular Letters
Cellular Automata: A design language for industrial silk
Breathe
City Garden II ´Spaces´
Charles Tassin
penccil: This was 2017
Cutting the edges
NuSA
The pattern of You
Archeology
serpentine 2017
BS1
Functional Pasta
We Ar
Attraction - Repulsion
Streetwear Catwalk
Neverending Graphics
Coffee maker
Mapping Reality
FASHION ADVERTISING
TYPOGRAPHY
UNTITLED PROJECT: CABIN [THOREAU]
Untitled Project: Honda CB77 Superhawk
Swiernalis
Green Architecture…. Is it blessing or curse!!
Vico Magistretti
Living Ink
Franz Kline
Identity
Glowscape
Intuitive Feedback for Human-Machine Interfaces
Structured Reflection
Mapping movement to music
Watch UX
Gaetano Pesce: Abstraction is boring
Jeff Zimmerman
New Generation
Home Patterns
Organic Public
What Is A Simulation?