Essential Water: Visual prototyping with signed distance functions
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Design for water basins in concrete and ceramics. These are procedural GLSL renderings calculated with signed distance functions which made the quick interactive prototyping of subtly formed surfaces possible.

In many regions of the planet, water is increasingly becoming rare. Our understanding of water, reflected in the design of conventional showers and water basins, is based on the idea that there is an endless supply. Thus, in conventional basins, water is exposed as a stream gushing out of a faucet. It is shortly exposed for consumption before being dumped as greywater. In this design study, on the other hand,water is exposed for a much longer time. It gently flows, adheres to surfaces, and invites users to touch, feel, and understand water not as a commodity, but as a precious, essential element of life.

(C) 2019 MGD Mario Gagliardi Design
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Onda: A long basin with a subtle surface to direct water to form a small wave.
Atoll: A long basin with subtle reliefs in fabric-formed concrete.
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